Sunday, October 12, 2008

QuickBlog: Lego Star Wars: The Complete Saga

8.5 [Excellent]

Gameplay: 7
Visuals: 6
Music: 8
Sound: 7
Value: 8

Publisher: LucasArts
Developer: TT Games
Multiplayer: Online co-op, offline co-op
Console(s): Xbox 360, Playstation 3, Wii, DS
Reviewed on: Xbox 360
ESRB rating: E10+ (Cartoon violence)
TGG rating: E (Cartoon violence)

Good Points:

Both Lego Star Wars I and II included - Charming humor - Faithful Lego style - Faithful Star Wars style - Great for multiplayer - More extras than you can shake a gaffi stick at (sorry, had to say it)

Not So Good Points:

Gameplay can be simplistic - So can the graphics - The camera can get a little dicey in multiplayer

Lego Star Wars was a great game; Lego Star Wars II was a great sequel; Lego Star Wars: The Complete Saga is greater than great. It puts both of the previous games into one package and throws in a load of new extras and modes, and if you have the 360 version like I do, shinier graphics and Achievment Points. That being said, it's still all the Lego Star Wars you remember: humorous adventures through a Lego-infused Star Wars parody that is great to play with a friend. Virtually all of the memorable scenes from the movies are here, from Episodes I-VI, giving you the entire Saga to play through from start to finish. From the Death Star attack, to Obi-Wan and Anakin's fateful duel, and even to the iconic "I am your father" moment from The Empire Strikes Back, you'll find yourself in many familiar situations. The entire game is portrayed in a Lego-style tongue in cheek brand of humor, which will cause Star Wars fans (I'm one of them, by the way) to chuckle consistantly throughout the colorful levels. All kinds of details and jokes from Star Wars are present, and the lovable Lego figures look hilariously alike their movie counterparts. It's hard not to crack up when you're playing as a Emperor Palpatine and listening to his famous cackle, or waddling about as C-3PO, only to have your leg sliced off by your companion, leaving you to hop up and down on one leg in a desperate attempt to escape.



Um... the Force is strong with this game! Dang it, now I'm resorting to lame taglines...


The game isn't challenging by any means, but that's just what Lego Star Wars is about. You're there to have some fun, and nothing more; the humor is half the experience. But that doesn't mean there's no challenge at all: in fact, there are tons of things to unlock (and I mean tons), and plenty of challenges to complete. The cast of characters is massive, and you won't find many Star Wars characters unavailable to play as. The numorous Lego figures are brought to life with wonderful animations that really capture their respective characters. The rest of the game looks good as well, though it's not exactly eye-popping considering its fellow 360 games. The sound design is classic Star Wars, from lightsabers to the opening crawl's incredible score, so you can't go wrong there. Overall, Lego Star Wars: The Complete Saga puts two excellent games together to create a really excellent game, and it shouldn't be missed by any Star Wars fan with a sense of humor out there.

QuickBlog: Harvest Moon: Friends of Mineral Town


7.0 [Great]

Gameplay: 7
Graphics: 6
Music: 6
Sound: 5
Value: 8

Publisher: Natsume
Developer: TOSE
Multiplayer: N/A
Console(s): Game Boy Advance
Reviewed on: Game Boy Advance
ESRB rating: E (Use of Alchohol)
BMR rating: E (Use of Alchohol)

Good Points:

Lots and lots to do - Adorable livestock - The in-game clock keeps the flow at a brisk pace - Making your own routines and schedules is fun - A boring concept becomes fun

Not So Good Points:

Graphics are a bit washed out and bland - Sound design is extremely simple - Can be confusing, especially at first

The Harvest Moon series holds a special place in my heart. I've played A Wonderful Life, Save the Homeland, Magical Melody, the original Harvest Moon, and of course Friends of Mineral Town, and enjoyed every one of them. Friends of Mineral Town isn't exactly my favorite of the bunch, but it still holds the catchy gameplay and likable charm that Harvest Moon games (usually) have. You play as a farmer just starting his farm, ready to go plow those fields, water those crops, and feed those chickens. The game starts out slow, and I found it hard to get into the swing of things as I floundered my through the days wasting my time. However, after a while, I got the hang of it, and enjoyed myself a lot. While the concecpt of being a farmer isn't exactly an exciting idea for a video game, Friends of Mineral town manages to make it addicting and fun. As all Harvest Moon games work, you go about your daily chores, talk to the locals (and later marry one of the girls if you so desire), shop in town, and tons of other stuff as the accelerated time of day moves from sun up to sun down. There's always plenty to do, with all kinds of goals to work for and items to unlock for your house. You can watch different TV shows that air on different days of the week, stop by the local inn and have a drink, work on growing many types of crops, upgrade your home, cook lots of different varieties of food, and way more on top of that. The graphics aren't much to look at, as they can be rather bland, and the music isn't anything special, but the excellent replay value, gameplay, and depth are to be commended. Another successful Harvest Moon!

Saturday, October 11, 2008

QuickBlog: Pokemon Snap

6.5 [Good]

Gameplay: 7
Graphics: 7
Music: 6
Sound: 7
Value: 5

Publisher: Nintendo
Developer: Hal
Multiplayer: N/A
Console(s): Nintendo 64, Wii
Reviewed on: Nintendo 64
ESRB rating: E
BMR rating: E (Mild Cartoon Violence)

Good Points:

Relaxing and unique gameplay - Feels like the Pokemon universe - Grades give you incintive to snap great pictures - You can bonk Meowth on the head with an apple

Not So Good Points:

Short with little replay value - Not much to do but the main attraction - Only 63 Pokemon and a handful of maps

Pokemon Snap is a simple game with an interesting game mechanic. The entire point is to snap pictures of Pokemon (hence the title, "Pokemon Snap"). You play as this photographer guy, employed by Professor Oak, who goes around in this cool yellow buggy-type thing called the Zero-One that travels along a number of locales via a fixed track. You never have direct control over the vehicle; instead, you control your camera in a first-person view. So, in a way, you could call Pokemon Snap a first-person shooter, only you're shooting pictures of the Pokemon instead of actually shooting the Pokemon... which probably wouldn't be very Nintendo-like. But anyway, attempting to locate a Pokemon to snap is just the beginning. Professor Oak judges your picture on how centered the Pokemon was in the frame, what kind of pose the Pokemon was doing (finding hidded ones gives you bonus points), and other various categories. There are also a handful of courses to ride out on, each differing vastly from one another, ranging from a cave filled with electrical devices, a sunny beach, and a firey lava land. Each stage has its own unique route, secrets, and cast of Pokemon. Unfortunately, the number of locations, secrets, and Pokemon is not as high as one would like, especially considering that there's not much left to do once you beat the game. Pokemon Snap is a pretty small game, and doesn't even feature all 151 original Pokemon (a measly 63, in fact), which is a little disappointing. However, despite its shortcomings, Pokemon Snap can be a great deal of fun, especially for Pokemon fans who will appreciate the faithful style of the game, complete with classic Pokemon sounds and catchy music. Considering the fact that it's so cheap these days, it's well worth picking up.

Tuesday, June 17, 2008

Bonanza Bros.

7.5 [Great]

Gameplay: 7
Visuals: 6
Music: 6
Sound: 5
Value: 7

Publisher: Sega
Developer: Sega
Multiplayer: Local co-op
Console(s): Genesis, Wii (Xbox 360 and PS3 in Sonic's Ultimate Genesis Collection, PlayStation 2 and PSP in Sega Genesis Collection)
Reviewed on: Xbox 360
ESRB rating: ???
BMR rating: E (Mild Cartoon Violence)

The Good Points:

Hilarious misadventures - Great co-op - Fast-paced action required quick thinking - Challenging level progression

The Not So Good Points:

Pretty lame in single-player


Introduction:

I won't blame you if you've never heard of Bonanza Bros., let alone played it. It appears to be just another old Genesis game forgotten by time, hardly worth paying attention to. However, you would be quite wrong on all accounts to think in such a way, as Bonanza Bros. is actually an overlooked gem that I have only recently had the pleasure of playing. You play as a master thief with a mission. Your goal? Sneak into various buildings and steal lots of stuff without getting caught! The game's unique gameplay, co-op multiplayer, and oddly hilarious style set it apart from other side-scrollers, and makes for a very good time.

Gameplay: 7

Bonanza Bros., as I mentioned before, is a side-scrolling action game for the Genesis. You control your little thief guy around various buildings and attempt to make your way past the guards and other such obstacles while collecting all the treasures in the area, and then escape via a blimp on the roof. There are multiple planes in the level structure, allowing you to duck behind walls and have semi-3D fights with the enemies. You can fire bullets at the guards, which will stun them for a time, but they'll hop right back up again when they regain their senses. You can also dispose of them in more humorous ways, such as swinging open a door into an unsuspecting guard on the other side, smashing him against the wall Looney Tunes-style. This plays into one of the game's best aspects: crazy chases filled with funny moments.

This becomes far, far better when another player joins the fray, since you can both go out on insane missions together. Expect to get into many a cops and robbers chase scene as you hop over couches, cover each other's backs, and desperately try to avoid getting caught in the act of the crime. It's all surprisingly advanced for a Genesis game, and I certainly found myself laughing at the various scenarios I would regularly land myself in.

Graphics: 6

Bonanza Bros. clearly isn't pushing the Genesis to its limit, but at the same time, it's quite enjoyable to look at. All the characters have a kind of rounded toy-like look to them, without much detail but a lot of charm. The scenery itself sports a similar design, with amusing little touches throughout.

Music/Sound: 6/5

Bonanza Bros.' soundtrack won't go down in history, and its sound effects aren't particularly memorable either. However, the sound design sets a fitting stage for crazy break-ins, so what more can you really ask for? The music is often high-paced and the sound effects do the job.

Value: 7

I haven't completed Bonanza Bros. yet, but the first time I played it, I was at least doing it for an hour or two (granted, I was a perfectionist and tried to conserve as many lives as humanely possible). There are quite a number of levels to work you way through, and since they're large and open-ended, they are very replayable, which is a very good thing indeed.

Outro:

So there you have it: Bonanza Bros.: an underrated Genesis game with hectic and spectacular co-op, and one I highly recommend. You could get it off the Wii Shop channel, or get the original one of the Genesis. However, I recommend purchasing Sonic's Ultimate Genesis Collection, since it not only comes with Bonanza Bros., but a TON of other Sega classics. Be warned that your time would be better spent on other games if you don't have a partner in crime to play with you, but if you're fortunate enough to utilize the co-op mode, definitely take a look at Bonanza Bros.

QuickBlog: Marvel Ultimate Alliance


7.5 [Great]

Gameplay: 7
Graphics: 6
Music: 7
Sound: 7
Value: 8

Publisher: Activision
Developer: Raven Software
Multiplayer: Co-op (any mix of online/local players)
Console(s): Xbox, 360, PS2, PS3, PSP, GBA, DS, Wii, PC, and heck, probably even the Saturn if you look hard enough
Reviewed on: 360
ESRB rating: T (Mild Language, Violence)
BMR rating: E10+ (Mild Language, Violence)

The Good Points:

Huge cast of unique characters - Lots of good stuff for Marvel fans to enjoy - Great voice acting - Consistently fun gameplay - Satisfying combat - Really cool special moves

The Not So Good Points:

Glitches can mess things up - Some annoying sequences


I've never been a big Marvel fan. Yeah, I've seen some super hero movies and played some super hero games, but that's really it. Yet, for some reason, Marvel Ultimate Alliance (known as MUA for now on) looked pretty darn fun to me, even with my lack of comic book knowledge. After playing it, I found I was more than a little right. MUA is an action RPG played from an overhead perspective, with excellent co-op multiplayer and nice graphics. It lets you choose from a huge roster of Marvel super heroes, from Spider-Man, to Elektra, to Mr. Fantastic, you'll probably never run out of characters to choose from. Although I didn't understand half the stuff they were talking about (Fin Fang Foom? Super Soldier Serum? What in the name of Dr. Strange is going on...?), I was able to appreciate the exciting combat, fun controls, and fresh gameplay. Upgrading your characters is a very welcome addition, and you never know what might happen next as the game launches you into scene after scene of new situations. However, not everything works out perfectly. I ran into multiple glitches, some that caused me to load old save files, losing progress in order to continue. These issues combined with the fact that a sequence here and there falls flat and good-but-not-great visuals won't blow you holds the game back slightly, but it's overall a total blast, and doesn't get boring easily. Try and make sure your 360 doesn't overheat as you try to defeat the evil Dr. Doom for good!

Monday, June 16, 2008

QuickBlog: Jak & Daxter: The Precursor Legacy

7.0 [Great]

Gameplay: 7
Graphics: 7
Music: 4
Sound: 6
Value: 7

Publisher: SCEA
Developer: Naughty Dog
Multiplayer: None
Console(s): PS2
Reviewed on: PS2
ESRB rating: E (Violence)
BMR rating: E (Fantasy Violence)

The Good Points:

Tight platforming - Good voice acting - Pleasant art design - Solid level design - Does what it does very well

The Not So Good Points:

Dull music - Does what it does very well, but not much else


The 3D platformer is, unfortunately, a dying breed. Gone are the days of Sonic Adventure, Super Mario 64, Banjo-Kazooie, and Spyro. Well, technically they're still around, but they sure aren't as good (or as numerous) as they used to be. But luckily, we can still go back and play those games, and Jak & Daxter happens to be one of them. You play as a human-ish character named Jak, accompanied by your little and excitable sidekick, Daxter the ottsel (half-weasel-half-otter, I am told). The game boasts a large, expansive overworld with no loading times and plenty of fun and cliched levels to run through. The controls are responsive and tight, with more platform-hopping than you could hope for. While the music isn't anything to write home about (unless it's a dull letter about how bored you are from listening to it), the voice acting is quite entertaining. Jack & Daxter is ultimately an enjoyable and well-made platformer, and while it doesn't venture out into unknown territory too much, it does what it does well.

QuickBlog: Final Fantasy

8.5 [Excellent]

Gameplay: 8
Graphics: 6
Music: 8
Sound: 5
Value: 9

Publisher: Nintendo
Developer: Square Soft
Multiplayer: None
Console(s): NES (various remakes on other consoles)
Reviwed on: NES
ESRB rating: ???
BMR rating: E (Mild Fantasy Violence)

Good Points:

Great tunes - Addicting grinding-focused gameplay - Open-ended structure - For an NES, lots of value - Customizable party

Not So Good Points:

Slow combat system - Bunches of grinding if that's not your thing - Occasionally confusing to find out where to go next


"Enter a whole new realm of challenge and adventure," proclaims the dramatic text on the front of Final Fantasy's box. And, considering that this game was made in 1990, such a statement wasn't untrue. The Final Fantasy series is, as everybody knows, a huge franchise of RPGs and various spinoffs. When I decided to give the games try, I thought I'd start at the very beginning: the original Final Fantasy for the NES. Final Fantasy is a colorful, addictive game with good old fasioned random encounters, turn-based combat, towns, shops, loot, and all the other classic Japanese RPG additions. While some may find it slow-paced and uninteresting compared to the RPGs of today, I found it to have some great gameplay, contain amazingly catchy music, and to be a very fun experience. The option to choose your party members at the start gives you a number of ways to change around the challenge, which gives the game even more replay value. Sure, it's old, but fun never goes out of style. I had trouble putting my blocky, rectangular NES controller down for long.

Thursday, September 13, 2007

Video Game Essay

About a month or two ago, I was instructed to write an essay (the topic of my choosing) for on online writing course I was taking. Naturally, I chose video games as my topic. Since that ties in so nicely with this blog, I'll post it here in case anybody is interested in reading it. It deviates slightly from my usual writing style, as the rules and regulations for writing the essay were more strict than I'm used to. Therefore I really had to try to cram all my information into reasonably short parahraphs, which was fully against my rambling nature. But regardless of all that, here it is:

------------------------

“Video games are teaching kids to kill!”
The alarming-sounding phrase has been coming from concerned individuals for years. When a parent’s son settles down to try out a new video game, what does the parent see? Glazed over eyes intently staring into the TV screen for hours on end, just for the sake of beating the game's next level. It seems to be a never-ending cycle of pressing buttons, running, and shooting. Rinse and repeat. There must be better things he could be doing. This kind of activity can’t be good for anybody. Well, interestingly enough, nothing could be farther from the truth. Many people believe that video games are shallow, and lead to violence, antisocialism, and addiction, yet ignore other primary issues in the player’s life. Video games actually teach you how to think, allow you to explore rich literary stories, and give you opportunities to learn in many subject areas. In fact, they oftentimes go deeper than textbook-like disciplines, and are truly art as they become deep, creative experiences for the player.

First, the general public’s perception is often that video games cause addiction and aggression. However, a player’s environment, parents, and values not only determine what games the player chooses, but can change the effect of the game itself. For example, all of the gamers I know are not affected in a negative way by video games, as they all lead balanced lives and have strong moral values. Players that experience problems with video games are usually those that have existing troubles in their lives. Doom, a known violent video game, has been a speculated cause for the Columbine shooting. However, the teen shooters had many negative, violent aspects in their lives, including bullying and depression. Brian Rohrbough, whose son, Danny, 15, died at the Columbine shooting, blames school shootings not on video games, but on a society that tolerates, even glorifies, violence. He said,
"We teach students that anything you want to do is up to you and you can decide whether anything is right or wrong."
While Doom might have been a small factor in the tragedy, the actual outcome was not due to the game, but to the people playing it.

Second, an innumerable amount of subject areas in life can be discovered through video games. According to BBC News’ article "Video Games ‘Stimulate Learning’", kids who play video games such as Age of Empires and Sim City 3000 have increased abilities in several subjects. Agreeing with this fact, Pam Laricchia said in her article "Everything I Need to Know I Learned From Video Games" that her son learned multiple skills applicable to real life via gaming. I myself have learned much from video games, including math, geography, history, zoology, tactics, logic, thinking skills, decoding, writing, English, composition, and even cooking.

Third, video games not only educate, but engage the player in something even deeper. Although I was rather creative even before discovering video games, my creativity expanded to great measures afterwards. I found new topics to write about, I became more interested in music, and I even began making my own games. Video games can take your interests and magnify them. They have a power to express real art and music just as much as any other form of media. Shadow of the Colossus, one of the most artistic games of all time, is piercingly beautiful in emotion and in aesthetic design, and plays not like a shooter but like a true adventure. Games such as The Elder Scrolls III: Morrowind offer not only beauty, but immeasurable depth. In Morrowind, players can create their own character and can do (almost literally) anything they wish to attempt in the world the game presents. A character-creating system, a fully-functional world to explore, hundreds of books about Morrowind’s lore, realistic yet fictional plant life that can be used for cooking recipes, and thousands of other possibilities exist in just this one game. Explaining even one tenth of Morrowind’s world could take paragraphs upon paragraphs.

If people took the time to research, play, and really understand video games, they might see more than the button-mashing, shoot ‘em up stereotypes, and recognize the real depth and value of gaming. In fact, players are probably learning more with their games than they are in the classroom. As James Paul Gee said in his article High Score Education, “Young gamers today aren’t training to be gun-toting carjackers. They’re learning how to learn.”

Tuesday, May 02, 2006

QuickBlog: Battalion Wars

Since this is the first QuickBlog, I'll let you know what it is. That might help. A QuickBlog (catchy name, if I do say so myself) is a simple rundown on a game without getting too in-depth with all the details and paragraphs and all that complicated stuff. So, it's pretty much a mini-review. Enjoy!


7.5 [Great]

Gameplay: 7
Graphics: 8
Music: 6
Sound: 6
Value: 6

Publisher: Nintendo
Developer: Kuju Entertainment
Multiplayer: None
Console(s): GameCube
Reviewed on: GameCube
ESRB Rating: T (Violence)
BMR Rating: E10+ (Mild violence)

Battalion Wars is a light-hearted real-time war/strategy game from Nintendo. The bouncy characters, humorous design, and engaging gameplay sets it apart from the usual crowd. Nothing else quite captures the feeling of walking along the path to face the enemy with a trusty squad behind you. Although rather short in length and replay, its gameplay and charm still shines through. If you're looking for a comical take on war and/or strategy games, you should not hesitate to check out Battalion Wars.

Saturday, March 04, 2006

Shadow of the Colossus

9.5 [Incredible]

Gameplay: 9
Visuals: 9
Music: 10
Sound: 9
Value: 8

Publisher: Sony Computer Entertainment
Developer: Team Ico
Muliplayer: None
Console(s): PS2
Reviwed on: PS2
ESRB rating: T (Blood, Fantasy Violence)
DMR rating: T (Blood, Fantasy Violence)

The Good Points:

Epic fights of grand proportions - Engaging exploration - Awe-inspiring visuals - Fantastic art style - Beautiful, beautiful music - Amazing bond with the horse - Lots of extras to keep the experience going - Unique and exciting climbing mechanic - Incredible scope - Subtle and facinating premise

The Bad Points:

Ocasionally frustrating moments of confusion while in battle - A few minor graphical hiccups here and there


Intro:

Shadow of the Colossus is a game that always interested me, even before I really knew anything about it. Ever since I saw the game's cover art, I knew I needed to try it. I read a review or two, looked at the screenshots, and decided it would be worth a try. When I finally did get my hands on it, Shadow of the Colossus blew my mind with a pure sense of amazement more than anything else I have ever played. I knew that the scenery and views would be breathtaking, I knew that the giant fights would be incredible, but I can honestly say I was not expecting such a spectacular experience. But enough with how amazed I was; let's get to the heart of the matter.

Gameplay: 9

There is very little exposition in Shadow of the Colossus. All you know is that you, the hero, are bringing an unconscious girl (presumably dead) to a giant temple, where hopefully you can save her by defeating all the sixteen great Colossi. It sets a mysterious mood, and works very well for the setting. You'll mainly be doing two things in Shadow of the Colossus: exploring the deep and beautiful lands and, of course, fighting the Colossi themselves. An integral part of both experiences includes the climbing mechanic. When near a ledge, or something else that you can climb, you can press and hold R1 to grab on and scale whatever it is you're climbing. You can clamber up all kinds of objects, such as large trees, lonely temples, and ancient ruins. The well-made system is especially needed when climbing the Colossi, since, as the name implies, these things are big.

They each have a unique appearance and behavior, and their awe-inspiring power is earth-shattering. The only way to bring these creatures down is to find their weak point and plunge your sword into it, sending forth a fountain of dark blood. That will deal damage to your foe, and after several hits, bring it down. Getting to the spot is usually the hard part. You might have to climb onto the massive creature's back, or shoot arrows at it from a distance, or perhaps knock it off a ledge; any number of things to get on top of it. Imagine a really, really huge figure made of stone looming above, raising its cold, blunted sword. At the last moment, you realize... it's aiming for you. You dash off clumsily as fast as you can go, leaping out of the way just in time as the massive weapon slams down into the ground, causing such a terrible shake of raw power, and sending so much dust and dirt spraying into the air, that you can't see anything for several moments. You pick yourself off the ground and look up to see its colossal form stomping towards you once more. That's when you realize that this whole quest thing might not be as simple as you first thought. These climatic battles are epic in the true sense of the word, and require just the right mix of action and thought. Although it's ocassionaly frustrating when you can't figure out what to do, it's hard to find fault here.



Not enlarged to show texture.


While battling the Colossi would be enough of a game, exploring the lands can be just as fun and rewarding. Everything in Shadow of the Colossus is so real you could imagine seeing it in the real world, and the astounding amount of subtle detail draws you into this faraway land. Your character trips and stumbles when he jumps or lands awkwardly; your trusty horse whinnies and gallops with beautiful animation; and the rivers, cliffs, deserts, fields, and everything else in the scenery are amazingly crafted. Most games, even the ones that let you explore a good deal, like a Zelda or Elder Scrolls game, never even get close to touching what Shadow of the Colossus has done. Yes, a game such as Oblivion has a far larger world, and yes, Ocarina of Time is packed with more secret treasure; but they are different. In Shadow of the Colossus, exploring is almost impossible to define.

First off, the world is massive. You can go anywhere, and most places give you no special items or powers (although there are lots of great unlockables that I won't spoil). After finding a side path that leads up an awesome mountain, your reward is the breathtaking view at the top. After exploring a forest with shafts of sunlight coming in from the outside, you might find a beautiful lake and a large tree to climb for fun. And not all of it is complex beauty and deadly adventure: just goofing off is great time on its own, and there’s lots to see. Even though the story is dark and your plight is desperate, there’s still plenty of time for fun. And even when you are traveling the dark and dangerous paths, you don’t have to bear the burden yourself; you're not alone in this forbidden land. You have a friend who is with you from the beginning: your trusty and faithful horse.

The relationship between player and horse is incredible. He's there the whole time, through thick and thin. You go through peril after peril with him, adventure after adventure, battle after battle. You can just hang out near a lake and jump off rocks onto his back as he gently nuzzles your hand; or you might get thrown off of him in the middle of a battle, and while you lie stunned on the ground, you see him stumble and fall, which somehow makes you feel so guilty for bringing him into this whole thing. I've had many happy times aimlessly riding him around the vast fields and valleys, firing arrows into the sky for no apparent reason. I didn't really realize it as I played, but I became more and more attached to my horse as time wore on, and ended up giving him nicknames and found many games to play with him. He's the one individual who is there for you, and it truly is a wonderful thing. This just adds to the beauty and depth of the game. You can't really explain Shadow of the Colossus. It's something that you would do well to try for yourself.



It's times like this when it's good to have a very fast horse.



Graphics: 9

Never has a world been more beautiful and engaging than the one Shadow of the Colossus has created. From the sand that kicks up in the desert to the sparkling water of a lake, everything in Shadow of the Colossus is strikingly real. The animations for the characters and Colossi are life-like, the scenery is magnificent, and everything else is superb. The game has an understated haze to it, along with high-contrast lighting mixed with deep shadows, adding to the mysterious mood. The art design is fantastic, complete with intricately designed runes on the ancient towers and structures along with striking scenes of epic clashes. There are dozens of little touches you wouldn't expect, and several different kinds of small animals roam the colossal world, such as hawks and turtles. Every once in a while there will be some odd pop-ups for distant scenery as things grow closer, and the frame rate can dip slightly now and then, but that is easily excused by the fact that, not only is this one of the largest worlds I've ever seen in a game, but there is no loading time, not even a fade out, to get from place to place. You can travel across the entire map as a whole, from the depths of a cave out through the vast deserts, past the grassy plains, into quiet forests, all the way to the tip of a giant temple, which really enriches the experience.

Music/Sound: 10/9

The gameplay and graphics were superb, and the sound doesn't fall in standards. Once again, everything is spot on and realistic. It has all of the elements needed to bring the game together, and creates a believable world. The desolate sound of the winds blowing all around you creates a memorable atmosphere of a lonely yet beautiful world, with the beating of your horse's hoofs as the tempo for a journey. There is voice acting for the cutscenes, but the characters speak in a fictional language, which fits the game well. The music, however, is even better. From the dramatic fight songs to the victorious score that sometimes rings out while atop a massive Colossus completely brings you into the moment. Just listening to the music allows you to see the enourmus monsters in your mind, as the drums boom out the footsteps and the powerful-sounding horns and strings warn of their great might. This is quite simply some of the most masterful and greatest music I have ever heard, and I love every piece.



There are sixteen Colossi in all, all of which aren't overly difficult. Although it takes quite a bit of time to defeat every one of them, you'll find yourself wishing it wasn't all over at the end. However, the world is so big, it will take a long time to explore it all. And even if you do, you can fight the Colossi over again (with several different modes), find secrets along the way, and more. There's a lot packaged into this game, but I wouldn't want to spoil any of it for you; so in the end, the value is actually much better than you might think.



Tranquil moments such as these let you take in the beautifully barren scenery.


Outro:

When I think of Shadow of the Colossus, very fond memories of epic battles, beautiful lands, and fun moments flood into my mind. It didn't just exceed my expectations, it rocketed past them and gave me a game that I will never forget. I cannot stress the fact enough that you must try this game; it's worth every cent you pay and is, quite simply, worth buying a PS2 for. After reading over my review, I realize that there is no way I can really explain Shadow of the Colossus. Just try it... trust me. If you have a love for sheer adventure, epic scale, and engaging exploration, you will not be disappointed.